C# Class AI_Events, Unity-Game

Inheritance: MonoBehaviour
Afficher le fichier Open project: PeasB/Unity-Game

Méthodes publiques

Méthode Description
GetLocation ( Rigidbody2D Body, int EventNumber, int CaseStep ) : void
PreformEvent ( Rigidbody2D Body, int Speed, Animator Anim, int EventNumber, double X_Original, double Y_Original, int CaseStep ) : int

Private Methods

Méthode Description
Find_X_Distance ( Rigidbody2D Body, double xPosition ) : int
Find_Y_Distance ( Rigidbody2D Body, double yPosition ) : int
SaveInfo ( Rigidbody2D Body, int EventNumber, int CaseStep ) : void

Method Details

GetLocation() public méthode

public GetLocation ( Rigidbody2D Body, int EventNumber, int CaseStep ) : void
Body UnityEngine.Rigidbody2D
EventNumber int
CaseStep int
Résultat void

PreformEvent() public méthode

public PreformEvent ( Rigidbody2D Body, int Speed, Animator Anim, int EventNumber, double X_Original, double Y_Original, int CaseStep ) : int
Body UnityEngine.Rigidbody2D
Speed int
Anim Animator
EventNumber int
X_Original double
Y_Original double
CaseStep int
Résultat int