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C# (CSharp) idTech4.Renderer Namespace
Nested Namespaces
idTech4.Renderer.Backends
Classes
Name
Description
AreaNode
AreaReference
Areas have references to hold all the lights and entities in them.
BaseVertexCache
ColorStage
DecalInfo
DoublePortal
DrawSurface
DrawViewRenderCommand
ExpressionOperation
FrameData
GLConfig
Contains variables specific to the OpenGL configuration being run right now.
GLProgram
GuiModelSurface
ImageFilter
MaterialInfoParameter
MaterialParsingData
MaterialStage
NewMaterialStage
NoOperationRenderCommand
Portal
PortalArea
PortalStack
RenderCommand
RenderEntityComponent
RenderModelSurface
SetBufferRenderCommand
ShadowVertex
Surface
SwapBuffersRenderCommand
TextureStage
TextureUnit
Vertex
VertexCache
VertexWeight
VideoMode
View
ViewEntity
Z
idFont
idFontFamily
idFontGlyph
idGuiModel
idImage
idImageManager
idMD5Joint
idMD5Mesh
idMaterial
Material.
idRenderEntity
idRenderModel
idRenderModelManager
idRenderModel_MD5
idRenderModel_PRT
idRenderModel_Static
idRenderSystem
Responsible for managing the screen, which can have multiple idRenderWorld and 2D drawing done on it.
idRenderView
idRenderWorld
idScreenRect