C# (CSharp) PunkX Namespace

Nested Namespaces

PunkX.debug
PunkX.glue
PunkX.masks
PunkX.utils

Classes

Name Description
Engine Main game class, Manages the game loop.
Entity Main game Entity class updated by World.
Graphic Base class for all graphical types that can be drawn by Entity.
Mask Base class for Entity collision masks.
Screen
Tween Base class for all Tween objects, can be added to any Core-extended classes.
Tweener Updateable Tween container.
World