C# (CSharp) Jitter.Collision.Shapes Namespace

Classes

Name Description
CompoundShape A Shape representing a compoundShape consisting of several 'sub' shapes.
CompoundShape.TransformedShape Holds a 'sub' shape and it's transformation. This TransformedShape can be added to the CompoundShape
ConeShape A Shape representing a cone.
Shape Represents the collision part of the RigidBody. A shape is mainly definied through it's supportmap. Shapes represent convex objects. Inherited classes have to overwrite the supportmap function. To implement you own shape: derive a class from Shape, implement the support map function and call 'UpdateShape' within the constructor. GeometricCenter, Mass, BoundingBox and Inertia is calculated numerically based on your SupportMap implementation.
Shape.ClipTriangle