Name |
Description |
AboutState |
|
Battle |
Takes care of battle screen and the battle procedures Authors: Allyson Sadwin Matt Munns |
Dialogue |
The dialogue state. Authors: Allyson Sadwin :) |
DrawableMap |
A scriptable map that can be drawn to the screen. Author: Dennis Honeyman |
Enemy |
|
Flags |
For events. Author: Dennis Honeyman |
Game1 |
This is the main type for your game |
GameData |
Used for saving and loading games. Author: Dennis Honeyman |
HUD |
The HUD for the Overworld state. Displays basic player information and the name of the current room. Author: Dennis Honeyman |
Item |
|
ItemState |
A state for viewing and using items. Author: Dennis Honeyman |
LevelState |
This class will handle the player leveling and allow them to increase their stats |
MainMenu |
The initial state. Allows player to start a new game, load a current game, display game info, or exit. Author: Dennis Honeyman |
Map |
Represents a map in the game. Author: Dennis Honeyman |
NPE |
Represents a non-player entity. Author: Dennis Honeyman |
Overworld |
The overworld state. Authors: Dennis Honeyman Matt Munns Allyson Sadwin |
PauseState |
Will draw a pause state !!!!!!!!!!!!!!! CHANGE THE FONT !! !!!!!!!!!!!! Authors: Matt Munns |
Player |
|
Program |
|
ScriptableMap |
A map that has an associated script. Author: Dennis Honeyman |
State |
Represents a game state. Author: Dennis Honeyman |
StateManager |
Manages the game states. Author: Dennis Honeyman |
Store |
It's a store! You can buy things here! Author(s): Allyson Sadwin |
TMXMap |
A map for the Tiled map format. Author: Dennis Honeyman |
TestBattleState |
|
TestDialogueState |
A test class to make sure Dialogue works. Authors: ?? Allyson Sadwin |
TestItemState |
|
TestMapState |
Tests the map state. Author: Dennis Honeyman |
TestStoreState |
|
TextMenu |
Allows the user to select from a list of options. Author: Dennis Honeyman |
WinState |
|