C# Class fCraft.MapGeneration.ForesterArgs

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Public Properties

Property Type Description
BranchDensity float
Foliage bool
FoliageBlock Block
FoliageDensity float
Height int
HeightVariation int
Map Map
MapHeightLimit bool
Operation Forester.ForesterOperation
PlantOn Block
Rand Random
RootButtresses bool
Roots Forester.RootMode
Shape Forester.TreeShape
TreeCount int
TrunkBlock Block
TrunkHeight float
TrunkThickness float
Wood bool

Private Methods

Method Description
PlaceBlock ( Vector3I coord, Block block ) : void
PlaceBlock ( int x, int y, int z, Block block ) : void
Validate ( ) : void

Property Details

BranchDensity public_oe property

public float BranchDensity
return float

Foliage public_oe property

public bool Foliage
return bool

FoliageBlock public_oe property

public Block FoliageBlock
return Block

FoliageDensity public_oe property

public float FoliageDensity
return float

Height public_oe property

public int Height
return int

HeightVariation public_oe property

public int HeightVariation
return int

Map public_oe property

public Map Map
return Map

MapHeightLimit public_oe property

public bool MapHeightLimit
return bool

Operation public_oe property

public Forester.ForesterOperation Operation
return Forester.ForesterOperation

PlantOn public_oe property

public Block PlantOn
return Block

Rand public_oe property

public Random Rand
return Random

RootButtresses public_oe property

public bool RootButtresses
return bool

Roots public_oe property

public Forester.RootMode Roots
return Forester.RootMode

Shape public_oe property

public Forester.TreeShape Shape
return Forester.TreeShape

TreeCount public_oe property

public int TreeCount
return int

TrunkBlock public_oe property

public Block TrunkBlock
return Block

TrunkHeight public_oe property

public float TrunkHeight
return float

TrunkThickness public_oe property

public float TrunkThickness
return float

Wood public_oe property

public bool Wood
return bool