C# Class a.spritestudio.editor.xml.NodeListReader

ノードの配列
Mostrar archivo Open project: cfm-art/SpriteStudioPlayerForUGUI

Public Methods

Method Description
AtBoolean ( ) : ReadOnlyCollection

boolで取得

AtBooleans ( char separator ) : ReadOnlyCollection

boolの配列で取得

AtFloat ( ) : ReadOnlyCollection

floatで取得

AtFloats ( char separator ) : ReadOnlyCollection

floatの配列で取得

AtInteger ( ) : ReadOnlyCollection

intで取得

AtIntegers ( char separator ) : ReadOnlyCollection

intの配列で取得

AtText ( ) : ReadOnlyCollection

文字列で取得

AtTexts ( char separator ) : ReadOnlyCollection

文字列の配列で取得

GetEnumerator ( ) : IEnumerator

foreach用

NodeListReader ( XmlNodeList nodes ) : System.Collections.Generic

Method Details

AtBoolean() public method

boolで取得
public AtBoolean ( ) : ReadOnlyCollection
return ReadOnlyCollection

AtBooleans() public method

boolの配列で取得
public AtBooleans ( char separator ) : ReadOnlyCollection
separator char
return ReadOnlyCollection

AtFloat() public method

floatで取得
public AtFloat ( ) : ReadOnlyCollection
return ReadOnlyCollection

AtFloats() public method

floatの配列で取得
public AtFloats ( char separator ) : ReadOnlyCollection
separator char
return ReadOnlyCollection

AtInteger() public method

intで取得
public AtInteger ( ) : ReadOnlyCollection
return ReadOnlyCollection

AtIntegers() public method

intの配列で取得
public AtIntegers ( char separator ) : ReadOnlyCollection
separator char
return ReadOnlyCollection

AtText() public method

文字列で取得
public AtText ( ) : ReadOnlyCollection
return ReadOnlyCollection

AtTexts() public method

文字列の配列で取得
public AtTexts ( char separator ) : ReadOnlyCollection
separator char
return ReadOnlyCollection

GetEnumerator() public method

foreach用
public GetEnumerator ( ) : IEnumerator
return IEnumerator

NodeListReader() public method

public NodeListReader ( XmlNodeList nodes ) : System.Collections.Generic
nodes System.Xml.XmlNodeList
return System.Collections.Generic