Property | Type | Description | |
---|---|---|---|
Controls | List |
||
CurrentControlIndex | int | ||
Game | Microsoft.Xna.Framework.Game | ||
spriteBatch | |||
spriteFont | |||
whiteTex | Microsoft.Xna.Framework.Graphics.Texture2D |
Method | Description | |
---|---|---|
Activate ( Point point ) : bool | ||
Activate ( bool active ) : void | ||
ActivateNext ( ) : void | ||
ActivatePrevious ( ) : void | ||
BringToTop ( XGControl control ) : void | ||
Draw ( float frameTime ) : void | ||
GetFocusControl ( ) : XGControl | ||
HasFocus ( XGControl control ) : bool | ||
Initialize ( Microsoft.Xna.Framework.Game game ) : void | ||
Update ( |
public static Activate ( Point point ) : bool | ||
point | Point | |
return | bool |
public static Activate ( bool active ) : void | ||
active | bool | |
return | void |
public static BringToTop ( XGControl control ) : void | ||
control | XGControl | |
return | void |
public static Draw ( float frameTime ) : void | ||
frameTime | float | |
return | void |
public static GetFocusControl ( ) : XGControl | ||
return | XGControl |
public static HasFocus ( XGControl control ) : bool | ||
control | XGControl | |
return | bool |
public static Initialize ( Microsoft.Xna.Framework.Game game ) : void | ||
game | Microsoft.Xna.Framework.Game | |
return | void |
public static Update ( |
||
gameTime | ||
return | void |
public static Game,Microsoft.Xna.Framework Game | ||
return | Microsoft.Xna.Framework.Game |
public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch | ||
return |
public static SpriteFont,Microsoft.Xna.Framework.Graphics spriteFont | ||
return |