Method | Description | |
---|---|---|
CreateDeadAnimation ( System.Entity entity, Transform3D transform, System.Vector3 to ) : IGameAction | ||
CreateFallAnimation ( System.Entity entity, Transform3D transform ) : IGameAction | ||
CreateIdleAnimation ( System.Entity entity, double lapse ) : IGameAction | ||
CreatePulseAnimation ( System.Entity entity, double lapse ) : IGameAction |
public CreateDeadAnimation ( System.Entity entity, Transform3D transform, System.Vector3 to ) : IGameAction | ||
entity | System.Entity | |
transform | Transform3D | |
to | System.Vector3 | |
return | IGameAction |
public CreateFallAnimation ( System.Entity entity, Transform3D transform ) : IGameAction | ||
entity | System.Entity | |
transform | Transform3D | |
return | IGameAction |
public CreateIdleAnimation ( System.Entity entity, double lapse ) : IGameAction | ||
entity | System.Entity | |
lapse | double | |
return | IGameAction |
public CreatePulseAnimation ( System.Entity entity, double lapse ) : IGameAction | ||
entity | System.Entity | |
lapse | double | |
return | IGameAction |