C# Class UnitySampleAssets.CrossPlatformInput.CrossPlatformInputManager

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Public Methods

Method Description
GetAxis ( string name ) : float
GetAxisRaw ( string name ) : float
GetButton ( string name ) : bool
GetButtonDown ( string name ) : bool
GetButtonUp ( string name ) : bool
RegisterVirtualAxis ( VirtualAxis axis ) : void
RegisterVirtualButton ( VirtualButton button ) : void
SetAxis ( string name, float value ) : void
SetAxisNegative ( string name ) : void
SetAxisPositive ( string name ) : void
SetAxisZero ( string name ) : void
SetButtonDown ( string name ) : void
SetButtonUp ( string name ) : void
SetVirtualMousePositionX ( float f ) : void
SetVirtualMousePositionY ( float f ) : void
SetVirtualMousePositionZ ( float f ) : void
UnRegisterVirtualAxis ( string _name ) : void
UnRegisterVirtualButton ( string name ) : void
VirtualAxisReference ( string name ) : VirtualAxis

Private Methods

Method Description
CrossPlatformInputManager ( ) : System
GetAxis ( string name, bool raw ) : float

Method Details

GetAxis() public static method

public static GetAxis ( string name ) : float
name string
return float

GetAxisRaw() public static method

public static GetAxisRaw ( string name ) : float
name string
return float

GetButton() public static method

public static GetButton ( string name ) : bool
name string
return bool

GetButtonDown() public static method

public static GetButtonDown ( string name ) : bool
name string
return bool

GetButtonUp() public static method

public static GetButtonUp ( string name ) : bool
name string
return bool

RegisterVirtualAxis() public static method

public static RegisterVirtualAxis ( VirtualAxis axis ) : void
axis VirtualAxis
return void

RegisterVirtualButton() public static method

public static RegisterVirtualButton ( VirtualButton button ) : void
button VirtualButton
return void

SetAxis() public static method

public static SetAxis ( string name, float value ) : void
name string
value float
return void

SetAxisNegative() public static method

public static SetAxisNegative ( string name ) : void
name string
return void

SetAxisPositive() public static method

public static SetAxisPositive ( string name ) : void
name string
return void

SetAxisZero() public static method

public static SetAxisZero ( string name ) : void
name string
return void

SetButtonDown() public static method

public static SetButtonDown ( string name ) : void
name string
return void

SetButtonUp() public static method

public static SetButtonUp ( string name ) : void
name string
return void

SetVirtualMousePositionX() public static method

public static SetVirtualMousePositionX ( float f ) : void
f float
return void

SetVirtualMousePositionY() public static method

public static SetVirtualMousePositionY ( float f ) : void
f float
return void

SetVirtualMousePositionZ() public static method

public static SetVirtualMousePositionZ ( float f ) : void
f float
return void

UnRegisterVirtualAxis() public static method

public static UnRegisterVirtualAxis ( string _name ) : void
_name string
return void

UnRegisterVirtualButton() public static method

public static UnRegisterVirtualButton ( string name ) : void
name string
return void

VirtualAxisReference() public static method

public static VirtualAxisReference ( string name ) : VirtualAxis
name string
return VirtualAxis