C# Class UnityPlatformer.CharacterActionHorizontalMovement

Movement while on ground and not slipping
Inheritance: CharacterAction
Mostrar archivo Open project: llafuente/unity-platformer

Public Properties

Property Type Description
alwaysRun bool
runAction string

Public Methods

Method Description
GetPostUpdateActions ( ) : PostUpdateActions
Move ( float spdy, float &smoothing, float accTime ) : void

Horizontal movement based on current input

OnActionDown ( string _action ) : void

input.onActionDown

OnActionUp ( string _action ) : void

input.onActionUp

OnEnable ( ) : void
PerformAction ( float delta ) : void

Do horizontal movement

Reset ( ) : void

Reset SmoothDamp

Method Details

GetPostUpdateActions() public method

public GetPostUpdateActions ( ) : PostUpdateActions
return PostUpdateActions

Move() public method

Horizontal movement based on current input
public Move ( float spdy, float &smoothing, float accTime ) : void
spdy float
smoothing float
accTime float
return void

OnActionDown() public method

input.onActionDown
public OnActionDown ( string _action ) : void
_action string
return void

OnActionUp() public method

input.onActionUp
public OnActionUp ( string _action ) : void
_action string
return void

OnEnable() public method

public OnEnable ( ) : void
return void

PerformAction() public method

Do horizontal movement
public PerformAction ( float delta ) : void
delta float
return void

Reset() public method

Reset SmoothDamp
public Reset ( ) : void
return void

Property Details

alwaysRun public_oe property

Do not walk?
public bool alwaysRun
return bool

runAction public_oe property

Input action name for start running (not used if alwaysRun=true)
public string runAction
return string