C# Class UnityEditor.Graphs.AnimationStateMachine.StateMachineBehaviorsEditor

Mostrar archivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnInspectorGUI ( ) : void
StateMachineBehaviorsEditor ( AnimatorState state, Editor host ) : System
StateMachineBehaviorsEditor ( AnimatorStateMachine stateMachine, Editor host ) : System

Protected Methods

Method Description
AddBehaviourButton ( ) : void
BuildEditorList ( StateMachineBehaviour behaviours ) : void
GetBehaviourMonoScript ( int index ) : MonoScript
IsEditorsValid ( StateMachineBehaviour behaviours ) : bool

Method Details

AddBehaviourButton() protected method

protected AddBehaviourButton ( ) : void
return void

BuildEditorList() protected method

protected BuildEditorList ( StateMachineBehaviour behaviours ) : void
behaviours UnityEngine.StateMachineBehaviour
return void

GetBehaviourMonoScript() protected method

protected GetBehaviourMonoScript ( int index ) : MonoScript
index int
return UnityEditor.MonoScript

IsEditorsValid() protected method

protected IsEditorsValid ( StateMachineBehaviour behaviours ) : bool
behaviours UnityEngine.StateMachineBehaviour
return bool

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

StateMachineBehaviorsEditor() public method

public StateMachineBehaviorsEditor ( AnimatorState state, Editor host ) : System
state AnimatorState
host UnityEditor.Editor
return System

StateMachineBehaviorsEditor() public method

public StateMachineBehaviorsEditor ( AnimatorStateMachine stateMachine, Editor host ) : System
stateMachine AnimatorStateMachine
host UnityEditor.Editor
return System