C# Class Terraria.Lang

Mostrar archivo Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
chestType string[]
dresserType string[]
dt string[]
gen string[]
inter string[]
lang int
mapLegend string[]
menu string[]
misc string[]
mp string[]
prefix string[]
the string
tip string[]

Public Methods

Method Description
AnglerQuestChat ( bool gotFish = false ) : string
DyeTraderQuestChat ( bool gotDye = false ) : string
deathMsg ( int plr = -1, int npc = -1, int proj = -1, int other = -1 ) : string
dialog ( int l, bool english = false ) : string
evilGood ( ) : string
itemName ( int l, bool english = false ) : string
npcName ( int l, bool english = false ) : string
setBonus ( int l, bool english = false ) : string
setLang ( bool english = false ) : void
tTip ( ) : void
title ( ) : string
toolTip ( int l, bool english = false ) : string
toolTip2 ( int l, bool english = false ) : string

Method Details

AnglerQuestChat() public static method

public static AnglerQuestChat ( bool gotFish = false ) : string
gotFish bool
return string

DyeTraderQuestChat() public static method

public static DyeTraderQuestChat ( bool gotDye = false ) : string
gotDye bool
return string

deathMsg() public static method

public static deathMsg ( int plr = -1, int npc = -1, int proj = -1, int other = -1 ) : string
plr int
npc int
proj int
other int
return string

dialog() public static method

public static dialog ( int l, bool english = false ) : string
l int
english bool
return string

evilGood() public static method

public static evilGood ( ) : string
return string

itemName() public static method

public static itemName ( int l, bool english = false ) : string
l int
english bool
return string

npcName() public static method

public static npcName ( int l, bool english = false ) : string
l int
english bool
return string

setBonus() public static method

public static setBonus ( int l, bool english = false ) : string
l int
english bool
return string

setLang() public static method

public static setLang ( bool english = false ) : void
english bool
return void

tTip() public static method

public static tTip ( ) : void
return void

title() public static method

public static title ( ) : string
return string

toolTip() public static method

public static toolTip ( int l, bool english = false ) : string
l int
english bool
return string

toolTip2() public static method

public static toolTip2 ( int l, bool english = false ) : string
l int
english bool
return string

Property Details

chestType public_oe static_oe property

public static string[] chestType
return string[]

dresserType public_oe static_oe property

public static string[] dresserType
return string[]

dt public_oe static_oe property

public static string[] dt
return string[]

gen public_oe static_oe property

public static string[] gen
return string[]

inter public_oe static_oe property

public static string[] inter
return string[]

lang public_oe static_oe property

public static int lang
return int

mapLegend public_oe static_oe property

public static string[] mapLegend
return string[]

menu public_oe static_oe property

public static string[] menu
return string[]

misc public_oe static_oe property

public static string[] misc
return string[]

mp public_oe static_oe property

public static string[] mp
return string[]

prefix public_oe static_oe property

public static string[] prefix
return string[]

the public_oe static_oe property

public static string the
return string

tip public_oe static_oe property

public static string[] tip
return string[]