Property | Type | Description | |
---|---|---|---|
c_1 | Color | ||
f_1 | float | ||
i_1 | int | ||
v3_1 | System.Vector3 |
Method | Description | |
---|---|---|
CastLight ( int x, int y ) : bool | ||
CastLightOpen ( int x, int y ) : bool | ||
CompareYReverse ( System.Point a, System.Point b ) : int | ||
CutTiles ( int x, int y ) : bool | ||
LightningLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void | ||
NotDoorStand ( int x, int y ) : bool | ||
RainbowLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void | ||
SearchAvoidedByNPCs ( int x, int y ) : bool | ||
TestDust ( int x, int y ) : bool | ||
TurretLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void |
public static CastLight ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static CastLightOpen ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static CompareYReverse ( System.Point a, System.Point b ) : int | ||
a | System.Point | |
b | System.Point | |
return | int |
public static CutTiles ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static LightningLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void | ||
stage | int | |
currentPosition | Vector2 | |
distanceLeft | float | |
lastFrame | Rectangle | |
distCovered | float | |
frame | Rectangle | |
origin | Vector2 | |
color | Color | |
return | void |
public static NotDoorStand ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static RainbowLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void | ||
stage | int | |
currentPosition | Vector2 | |
distanceLeft | float | |
lastFrame | Rectangle | |
distCovered | float | |
frame | Rectangle | |
origin | Vector2 | |
color | Color | |
return | void |
public static SearchAvoidedByNPCs ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static TestDust ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static TurretLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void | ||
stage | int | |
currentPosition | Vector2 | |
distanceLeft | float | |
lastFrame | Rectangle | |
distCovered | float | |
frame | Rectangle | |
origin | Vector2 | |
color | Color | |
return | void |