C# Class Terraria.DelegateMethods

Mostrar archivo Open project: EmuDevs/EDTerraria

Public Properties

Property Type Description
c_1 Color
f_1 float
i_1 int
v3_1 System.Vector3

Public Methods

Method Description
CastLight ( int x, int y ) : bool
CastLightOpen ( int x, int y ) : bool
CompareYReverse ( System.Point a, System.Point b ) : int
CutTiles ( int x, int y ) : bool
LightningLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void
NotDoorStand ( int x, int y ) : bool
RainbowLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void
SearchAvoidedByNPCs ( int x, int y ) : bool
TestDust ( int x, int y ) : bool
TurretLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void

Method Details

CastLight() public static method

public static CastLight ( int x, int y ) : bool
x int
y int
return bool

CastLightOpen() public static method

public static CastLightOpen ( int x, int y ) : bool
x int
y int
return bool

CompareYReverse() public static method

public static CompareYReverse ( System.Point a, System.Point b ) : int
a System.Point
b System.Point
return int

CutTiles() public static method

public static CutTiles ( int x, int y ) : bool
x int
y int
return bool

LightningLaserDraw() public static method

public static LightningLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void
stage int
currentPosition Vector2
distanceLeft float
lastFrame Rectangle
distCovered float
frame Rectangle
origin Vector2
color Color
return void

NotDoorStand() public static method

public static NotDoorStand ( int x, int y ) : bool
x int
y int
return bool

RainbowLaserDraw() public static method

public static RainbowLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void
stage int
currentPosition Vector2
distanceLeft float
lastFrame Rectangle
distCovered float
frame Rectangle
origin Vector2
color Color
return void

SearchAvoidedByNPCs() public static method

public static SearchAvoidedByNPCs ( int x, int y ) : bool
x int
y int
return bool

TestDust() public static method

public static TestDust ( int x, int y ) : bool
x int
y int
return bool

TurretLaserDraw() public static method

public static TurretLaserDraw ( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, float &distCovered, Rectangle &frame, Vector2 &origin, Color &color ) : void
stage int
currentPosition Vector2
distanceLeft float
lastFrame Rectangle
distCovered float
frame Rectangle
origin Vector2
color Color
return void

Property Details

c_1 public_oe static_oe property

public static Color c_1
return Color

f_1 public_oe static_oe property

public static float f_1
return float

i_1 public_oe static_oe property

public static int i_1
return int

v3_1 public_oe static_oe property

public static Vector3,System v3_1
return System.Vector3