C# Class Terraria.Cloud

Mostrar archivo Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
Alpha float
active bool
height int
kill bool
position Vector2
rSpeed float
rotation float
sSpeed float
scale float
spriteDir SpriteEffects
type int
width int

Public Methods

Method Description
Clone ( ) : object
Update ( ) : void
UpdateClouds ( ) : void
addCloud ( ) : void
cloudColor ( Color bgColor ) : Color
resetClouds ( ) : void

Method Details

Clone() public method

public Clone ( ) : object
return object

Update() public method

public Update ( ) : void
return void

UpdateClouds() public static method

public static UpdateClouds ( ) : void
return void

addCloud() public static method

public static addCloud ( ) : void
return void

cloudColor() public method

public cloudColor ( Color bgColor ) : Color
bgColor Color
return Color

resetClouds() public static method

public static resetClouds ( ) : void
return void

Property Details

Alpha public_oe property

public float Alpha
return float

active public_oe property

public bool active
return bool

height public_oe property

public int height
return int

kill public_oe property

public bool kill
return bool

position public_oe property

public Vector2 position
return Vector2

rSpeed public_oe property

public float rSpeed
return float

rotation public_oe property

public float rotation
return float

sSpeed public_oe property

public float sSpeed
return float

scale public_oe property

public float scale
return float

spriteDir public_oe property

public SpriteEffects spriteDir
return SpriteEffects

type public_oe property

public int type
return int

width public_oe property

public int width
return int