C# Class Terraria.Animation

Mostrar archivo Open project: EmuDevs/EDTerraria Class Usage Examples

Public Methods

Method Description
GetTemporaryFrame ( int x, int y, int &frameData ) : bool
Initialize ( ) : void
NewTemporaryAnimation ( int type, ushort tileType, int x, int y ) : void
Update ( ) : void
UpdateAll ( ) : void

Private Methods

Method Description
RemoveTemporaryAnimation ( short x, short y ) : void
SetDefaults ( int type ) : void

Method Details

GetTemporaryFrame() public static method

public static GetTemporaryFrame ( int x, int y, int &frameData ) : bool
x int
y int
frameData int
return bool

Initialize() public static method

public static Initialize ( ) : void
return void

NewTemporaryAnimation() public static method

public static NewTemporaryAnimation ( int type, ushort tileType, int x, int y ) : void
type int
tileType ushort
x int
y int
return void

Update() public method

public Update ( ) : void
return void

UpdateAll() public static method

public static UpdateAll ( ) : void
return void