C# Class TerrainDemo.TerrainDemoGame

Sample showing how to use geometry that is programatically generated as part of the content pipeline build process.
Inheritance: Microsoft.Xna.Framework.Game
Mostrar archivo Open project: willcraftia/TestXna Class Usage Examples

Public Methods

Method Description
TerrainDemoGame ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

Private Methods

Method Description
BuildInformationMessage ( int quadCount ) : void
DrawHelp ( ) : void

Method Details

Draw() protected method

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

TerrainDemoGame() public method

public TerrainDemoGame ( ) : System
return System

UnloadContent() protected method

protected UnloadContent ( ) : void
return void

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void