Property | Type | Description | |
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RELOTAG | UInt32 | ||
forwarding_header | ForwardingHeader | ||
reload_message_body | RELOAD_MessageBody | ||
security_block | SecurityBlock |
Method | Description | |
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AddDestinationOverlay ( string resourceName ) : bool | ||
AddViaHeader ( |
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FromBytes ( byte bytes, long &offset, ReadFlags flags ) : |
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GetDestListNetLength ( List |
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GetFirstViaHeader ( ) : |
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IsFragmented ( ) : bool | ||
IsRequest ( ) : bool | ||
IsSingleFragmentMessage ( ) : bool | ||
NeedsReassembling ( ) : bool | ||
PutViaListToDestination ( ) : bool | ||
PutViaListToDestination ( ReloadMessage rmDest ) : bool | ||
ReadDestList ( BinaryReader reader, int Length ) : List |
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ReadOptionList ( BinaryReader reader, int Length ) : List |
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ReceiveFragmentedMessage ( MessageFragment>.Dictionary |
Method is used to retrieve fragmented Messages. Needs to be called for every fragmented Message. Message fragments are stored in the fragmentedMessageBuffer.
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ReloadMessage ( ReloadConfig rc ) : System | ||
ReloadMessage ( ReloadConfig rc, NodeId LastHopNodeId ) : System | ||
ReloadMessage ( ReloadConfig rc, NodeId OriginatorNodeID, Destination destination, UInt64 trans_id, RELOAD_MessageBody reload_content ) : System | ||
RemoveFirstDestEntry ( ) : void | ||
ToBytes ( ) : byte[] | ||
ToBytesFragmented ( uint fragmentSize ) : List |
Method is used to fragmented a Message into fragments.
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WriteDestList ( BinaryWriter writer, List |
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WriteOptionList ( BinaryWriter writer, List |
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addOverlayForwardingOptions ( ReloadMessage recmsg ) : void |
Method | Description | |
---|---|---|
IncrementTransactionID ( ) : void |
public AddDestinationOverlay ( string resourceName ) : bool | ||
resourceName | string | |
return | bool |
public AddViaHeader ( |
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Node | ||
return | bool |
public FromBytes ( byte bytes, long &offset, ReadFlags flags ) : |
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bytes | byte | |
offset | long | |
flags | ReadFlags | |
return |
public static GetDestListNetLength ( List |
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dest_list | List |
|
return | int |
public PutViaListToDestination ( ReloadMessage rmDest ) : bool | ||
rmDest | ReloadMessage | |
return | bool |
public ReadDestList ( BinaryReader reader, int Length ) : List |
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reader | BinaryReader | |
Length | int | |
return | List |
public ReadOptionList ( BinaryReader reader, int Length ) : List |
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reader | BinaryReader | |
Length | int | |
return | List |
public ReceiveFragmentedMessage ( MessageFragment>.Dictionary |
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fragmentedMessageBuffer | MessageFragment>.Dictionary | reference to a buffer for MessageFragments |
return | ReloadMessage |
public ReloadMessage ( ReloadConfig rc ) : System | ||
rc | ReloadConfig | |
return | System |
public ReloadMessage ( ReloadConfig rc, NodeId LastHopNodeId ) : System | ||
rc | ReloadConfig | |
LastHopNodeId | NodeId | |
return | System |
public ReloadMessage ( ReloadConfig rc, NodeId OriginatorNodeID, Destination destination, UInt64 trans_id, RELOAD_MessageBody reload_content ) : System | ||
rc | ReloadConfig | |
OriginatorNodeID | NodeId | |
destination | Destination | |
trans_id | UInt64 | |
reload_content | RELOAD_MessageBody | |
return | System |
public ToBytesFragmented ( uint fragmentSize ) : List |
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fragmentSize | uint | Size at which the Message is spitted into fragments |
return | List |
public static WriteDestList ( BinaryWriter writer, List |
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writer | BinaryWriter | |
dest_list | List |
|
return | long |
public static WriteOptionList ( BinaryWriter writer, List |
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writer | BinaryWriter | |
option_list | List |
|
return | long |
public addOverlayForwardingOptions ( ReloadMessage recmsg ) : void | ||
recmsg | ReloadMessage | |
return | void |
public ForwardingHeader forwarding_header | ||
return | ForwardingHeader |
public RELOAD_MessageBody reload_message_body | ||
return | RELOAD_MessageBody |