Method | Description | |
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CopyTo ( this source, Skin destination, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true ) : void | ||
GetClone ( this original ) : Skin |
Gets a shallow copy of the skin. The cloned skin's attachments are shared with the original skin.
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GetClonedSkin ( this skeleton, string newSkinName, bool includeDefaultSkin = false, bool cloneAttachments = false, bool cloneMeshesAsLinked = true ) : Skin | ||
UnshareSkin ( this skeleton, bool includeDefaultSkin, bool unshareAttachments, |
Convenience method for duplicating a skeleton's current active skin so changes to it will not affect other skeleton instances. .
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public static CopyTo ( this source, Skin destination, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true ) : void | ||
source | this | |
destination | Skin | |
overwrite | bool | |
cloneAttachments | bool | |
cloneMeshesAsLinked | bool | |
return | void |
public static GetClone ( this original ) : Skin | ||
original | this | |
return | Skin |
public static GetClonedSkin ( this skeleton, string newSkinName, bool includeDefaultSkin = false, bool cloneAttachments = false, bool cloneMeshesAsLinked = true ) : Skin | ||
skeleton | this | |
newSkinName | string | |
includeDefaultSkin | bool | |
cloneAttachments | bool | |
cloneMeshesAsLinked | bool | |
return | Skin |
public static UnshareSkin ( this skeleton, bool includeDefaultSkin, bool unshareAttachments, |
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skeleton | this | |
includeDefaultSkin | bool | |
unshareAttachments | bool | |
state | ||
return | Skin |