Method | Description | |
---|---|---|
ApplyShader ( |
||
LightShader ( GraphicsDevice graphicsDevice, int circlePointAccuracy ) : System | ||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
SetResolution ( int width, int height ) : void |
Method | Description | |
---|---|---|
SetUpCircle ( float radiusX, float radiusY, Vector3 center, Color color, int points, Vector2 range ) : Microsoft.Xna.Framework.Graphics.VertexPositionColor[] |
public ApplyShader ( |
||
spriteBatch | ||
viewPortInfo | ||
gameTime | ||
inputBuffer | ||
outputBuffer | ||
return | void |
public LightShader ( GraphicsDevice graphicsDevice, int circlePointAccuracy ) : System | ||
graphicsDevice | GraphicsDevice | |
circlePointAccuracy | int | |
return | System |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public SetResolution ( int width, int height ) : void | ||
width | int | |
height | int | |
return | void |