C# Class SocialGame.Snap

Inheritance: Check
Mostrar archivo Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
after UnityEngine.GameObject
anim UnityEngine.Animator
cancle CheckCancleFigure
player int
positionLeft UnityEngine.Vector3
positionRight UnityEngine.Vector3

Private Properties

Property Type Description
GetAvatarObj UnityEngine.GameObject
snap void

Public Methods

Method Description
Checked ( Transform target ) : bool
Start ( ) : void
Stop ( bool stop ) : void
setCheckerScript ( GestCheckerFigure script ) : void

Sets the checker script.

setTags ( GameObject obj, string tag ) : void
show ( ) : void

Private Methods

Method Description
GetAvatarObj ( int player ) : GameObject

Gets the avatar object.

snap ( ) : void

Method Details

Checked() public method

public Checked ( Transform target ) : bool
target UnityEngine.Transform
return bool

Start() public method

public Start ( ) : void
return void

Stop() public method

public Stop ( bool stop ) : void
stop bool
return void

setCheckerScript() public method

Sets the checker script.
public setCheckerScript ( GestCheckerFigure script ) : void
script GestCheckerFigure Script.
return void

setTags() public static method

public static setTags ( GameObject obj, string tag ) : void
obj UnityEngine.GameObject
tag string
return void

show() public method

public show ( ) : void
return void

Property Details

after public_oe property

public GameObject,UnityEngine after
return UnityEngine.GameObject

anim public_oe property

public Animator,UnityEngine anim
return UnityEngine.Animator

cancle public_oe property

public CheckCancleFigure,SocialGame cancle
return CheckCancleFigure

player public_oe property

public int player
return int

positionLeft public_oe property

public Vector3,UnityEngine positionLeft
return UnityEngine.Vector3

positionRight public_oe property

public Vector3,UnityEngine positionRight
return UnityEngine.Vector3