C# Class RPG_Paper_Maker.MouseManager

Mostrar archivo Open project: Wano-k/3D-Game-Engine-csharp

Public Methods

Method Description
GetPosition ( ) : Point
InitializeMouse ( ) : void
IsButtonDown ( MouseButtons button ) : bool
IsButtonDownRepeat ( MouseButtons button ) : bool
IsButtonUp ( MouseButtons button ) : bool
IsWheelDown ( ) : bool
IsWheelUp ( ) : bool
SetMouseDownStatus ( MouseEventArgs e ) : void
SetMouseUpStatus ( MouseEventArgs e ) : void
SetPosition ( int x, int y ) : void
SetWheelStatus ( int delta ) : void
Update ( ) : void

Method Details

GetPosition() public method

public GetPosition ( ) : Point
return Point

InitializeMouse() public method

public InitializeMouse ( ) : void
return void

IsButtonDown() public method

public IsButtonDown ( MouseButtons button ) : bool
button MouseButtons
return bool

IsButtonDownRepeat() public method

public IsButtonDownRepeat ( MouseButtons button ) : bool
button MouseButtons
return bool

IsButtonUp() public method

public IsButtonUp ( MouseButtons button ) : bool
button MouseButtons
return bool

IsWheelDown() public method

public IsWheelDown ( ) : bool
return bool

IsWheelUp() public method

public IsWheelUp ( ) : bool
return bool

SetMouseDownStatus() public method

public SetMouseDownStatus ( MouseEventArgs e ) : void
e MouseEventArgs
return void

SetMouseUpStatus() public method

public SetMouseUpStatus ( MouseEventArgs e ) : void
e MouseEventArgs
return void

SetPosition() public method

public SetPosition ( int x, int y ) : void
x int
y int
return void

SetWheelStatus() public method

public SetWheelStatus ( int delta ) : void
delta int
return void

Update() public method

public Update ( ) : void
return void