C# Class ProjectStorms.InEditorStuff

Everything here is only for ease of access, and should only effect stuff in the editor. We should delete the Entire 'InEditor' branch of the airshipGameobject before master build.
Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project

Public Properties

Property Type Description
airshipTopOfHierachy UnityEngine.GameObject
canvasChild UnityEngine.GameObject
myOtherRenderer UnityEngine.Renderer
myRenderer UnityEngine.Renderer

Public Methods

Method Description
Awake ( ) : void
SetColour ( ) : void
SetTeamColour ( Color alpha, Color omega ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

SetColour() public method

public SetColour ( ) : void
return void

SetTeamColour() public method

public SetTeamColour ( Color alpha, Color omega ) : void
alpha UnityEngine.Color
omega UnityEngine.Color
return void

Update() public method

public Update ( ) : void
return void

Property Details

airshipTopOfHierachy public_oe property

public GameObject,UnityEngine airshipTopOfHierachy
return UnityEngine.GameObject

canvasChild public_oe property

public GameObject,UnityEngine canvasChild
return UnityEngine.GameObject

myOtherRenderer public_oe property

public Renderer,UnityEngine myOtherRenderer
return UnityEngine.Renderer

myRenderer public_oe property

public Renderer,UnityEngine myRenderer
return UnityEngine.Renderer