C# Class PlayGround.Engine.Controls.Meatball

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Public Properties

Property Type Description
NumberOfConnections int

Public Methods

Method Description
Meatball ( PlayGround.Engine.Controls.ParticleSystem system, Emitter emitter, double x, double y, double minks, double maxks, double minkd, double maxkd, double minrest, double maxrest, bool anchored ) : System.Windows

Update ( Emitter emitter, double x, double y ) : void

Update a meatball

Method Details

Meatball() public method

public Meatball ( PlayGround.Engine.Controls.ParticleSystem system, Emitter emitter, double x, double y, double minks, double maxks, double minkd, double maxkd, double minrest, double maxrest, bool anchored ) : System.Windows
system PlayGround.Engine.Controls.ParticleSystem
emitter PlayGround.Engine.Emitters.Emitter
x double
y double
minks double Minimum Spring Constant
maxks double Maximum Spring Constant
minkd double Minimum Dampening Constant
maxkd double Maximum Dampening Constant
minrest double Minimum Rest Length
maxrest double Maximum Rest Length
anchored bool
return System.Windows

Update() public method

Update a meatball
public Update ( Emitter emitter, double x, double y ) : void
emitter PlayGround.Engine.Emitters.Emitter
x double
y double
return void

Property Details

NumberOfConnections public_oe static_oe property

Static properties which contains the number of connections for a meatball
public static int NumberOfConnections
return int