C# Class PhysicsDemo.PhysicsDemo

Inheritance: Game
Mostrar archivo Open project: demiurghg/FusionEngine Class Usage Examples

Public Methods

Method Description
FusionGame_Exiting ( object sender, EventArgs e ) : void

Save configuration on exit.

InputDevice_KeyDown ( object sender, Fusion e ) : void

Handle keys for each demo

LoadContent ( ) : void

Load content

PhysicsDemo ( ) : System

PhysicsDemo constructor

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void

Initialize ( ) : void

Add services :

Update ( Fusion.GameTime gameTime ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

Draw() protected method

protected Draw ( Fusion.GameTime gameTime, StereoEye stereoEye ) : void
gameTime Fusion.GameTime
stereoEye StereoEye
return void

FusionGame_Exiting() public method

Save configuration on exit.
public FusionGame_Exiting ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

Initialize() protected method

Add services :
protected Initialize ( ) : void
return void

InputDevice_KeyDown() public method

Handle keys for each demo
public InputDevice_KeyDown ( object sender, Fusion e ) : void
sender object
e Fusion
return void

LoadContent() public method

Load content
public LoadContent ( ) : void
return void

PhysicsDemo() public method

PhysicsDemo constructor
public PhysicsDemo ( ) : System
return System

Update() protected method

protected Update ( Fusion.GameTime gameTime ) : void
gameTime Fusion.GameTime
return void