C# Class PathLibrary.Editor

Mostrar archivo Open project: MrJoy/Path-GPL Class Usage Examples

Public Methods

Method Description
CreateGridNetwork ( ) : bool
CreateGridNode ( ) : bool
CreateNavmesh ( ) : bool
CreateTag ( ) : bool
CreateWaypoint ( ) : bool
CreateWaypointNetwork ( ) : bool
DuplicateGridNetwork ( ) : bool
DuplicateGridNode ( ) : bool
DuplicateNavmesh ( ) : bool
DuplicateWaypoint ( ) : bool
DuplicateWaypointNetwork ( ) : bool
Editor ( IEditorWindow editorWindow ) : System.Collections
GetCollectionName ( IPathAsset asset ) : string
GetMultiSelectBounds ( ) : Bounds
Init ( IEditorWindow editorWindow ) : void
LoadCollection ( IPathAsset asset ) : void
OnDestroy ( ) : void
OnGetFrameBounds ( Transform transform ) : Bounds
OnSceneGUI ( Transform transform ) : bool
Repaint ( ) : void
SaveCollection ( ) : void
SaveCollection ( PathLibrary.CollectionAsset collectionAsset, IPathAsset pathAsset ) : void
Update ( ) : void
UpdateScene ( ) : void
ValidateAddWaypoint ( ) : bool
ValidateCreateGridNetwork ( ) : bool
ValidateCreateGridNode ( ) : bool
ValidateCreateNavmesh ( ) : bool
ValidateCreateTag ( ) : bool
ValidateCreateWaypoint ( ) : bool
ValidateCreateWaypointNetwork ( ) : bool

Method Details

CreateGridNetwork() public method

public CreateGridNetwork ( ) : bool
return bool

CreateGridNode() public method

public CreateGridNode ( ) : bool
return bool

CreateNavmesh() public method

public CreateNavmesh ( ) : bool
return bool

CreateTag() public method

public CreateTag ( ) : bool
return bool

CreateWaypoint() public method

public CreateWaypoint ( ) : bool
return bool

CreateWaypointNetwork() public method

public CreateWaypointNetwork ( ) : bool
return bool

DuplicateGridNetwork() public method

public DuplicateGridNetwork ( ) : bool
return bool

DuplicateGridNode() public method

public DuplicateGridNode ( ) : bool
return bool

DuplicateNavmesh() public method

public DuplicateNavmesh ( ) : bool
return bool

DuplicateWaypoint() public method

public DuplicateWaypoint ( ) : bool
return bool

DuplicateWaypointNetwork() public method

public DuplicateWaypointNetwork ( ) : bool
return bool

Editor() public method

public Editor ( IEditorWindow editorWindow ) : System.Collections
editorWindow IEditorWindow
return System.Collections

GetCollectionName() public method

public GetCollectionName ( IPathAsset asset ) : string
asset IPathAsset
return string

GetMultiSelectBounds() public method

public GetMultiSelectBounds ( ) : Bounds
return UnityEngine.Bounds

Init() public static method

public static Init ( IEditorWindow editorWindow ) : void
editorWindow IEditorWindow
return void

LoadCollection() public method

public LoadCollection ( IPathAsset asset ) : void
asset IPathAsset
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnGetFrameBounds() public method

public OnGetFrameBounds ( Transform transform ) : Bounds
transform UnityEngine.Transform
return UnityEngine.Bounds

OnSceneGUI() public method

public OnSceneGUI ( Transform transform ) : bool
transform UnityEngine.Transform
return bool

Repaint() public method

public Repaint ( ) : void
return void

SaveCollection() public method

public SaveCollection ( ) : void
return void

SaveCollection() public method

public SaveCollection ( PathLibrary.CollectionAsset collectionAsset, IPathAsset pathAsset ) : void
collectionAsset PathLibrary.CollectionAsset
pathAsset IPathAsset
return void

Update() public method

public Update ( ) : void
return void

UpdateScene() public method

public UpdateScene ( ) : void
return void

ValidateAddWaypoint() public method

public ValidateAddWaypoint ( ) : bool
return bool

ValidateCreateGridNetwork() public method

public ValidateCreateGridNetwork ( ) : bool
return bool

ValidateCreateGridNode() public method

public ValidateCreateGridNode ( ) : bool
return bool

ValidateCreateNavmesh() public method

public ValidateCreateNavmesh ( ) : bool
return bool

ValidateCreateTag() public method

public ValidateCreateTag ( ) : bool
return bool

ValidateCreateWaypoint() public method

public ValidateCreateWaypoint ( ) : bool
return bool

ValidateCreateWaypointNetwork() public method

public ValidateCreateWaypointNetwork ( ) : bool
return bool