C# Class OpenSim.Region.RegionCombinerModule.RegionCombinerLargeLandChannel

Inheritance: IParcelManagementModule
Mostrar archivo Open project: N3X15/VoxelSim Class Usage Examples

Public Methods

Method Description
AllParcels ( ) : List
GetLandObject ( float x, float y ) : ILandObject
GetLandObject ( int localID ) : ILandObject
GetLandObject ( int x, int y ) : ILandObject
IsForcefulBansAllowed ( ) : bool
IsLandPrimCountTainted ( ) : bool
Join ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void
ParcelsNearPoint ( System.Vector3 position ) : List
RegionCombinerLargeLandChannel ( RegionData regData, ILandChannel rootRegionLandChannel, List regionConnections ) : System
ReturnObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void
SetParcelOtherCleanTime ( IClientAPI remoteClient, int localID, int otherCleanTime ) : void
Subdivide ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void
UpdateLandObject ( int localID, LandData data ) : void
setParcelObjectMaxOverride ( overrideParcelMaxPrimCountDelegate overrideDel ) : void
setSimulatorObjectMaxOverride ( overrideSimulatorMaxPrimCountDelegate overrideDel ) : void

Method Details

AllParcels() public method

public AllParcels ( ) : List
return List

GetLandObject() public method

public GetLandObject ( float x, float y ) : ILandObject
x float
y float
return ILandObject

GetLandObject() public method

public GetLandObject ( int localID ) : ILandObject
localID int
return ILandObject

GetLandObject() public method

public GetLandObject ( int x, int y ) : ILandObject
x int
y int
return ILandObject

IsForcefulBansAllowed() public method

public IsForcefulBansAllowed ( ) : bool
return bool

IsLandPrimCountTainted() public method

public IsLandPrimCountTainted ( ) : bool
return bool

Join() public method

public Join ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void
start_x int
start_y int
end_x int
end_y int
attempting_user_id UUID
return void

ParcelsNearPoint() public method

public ParcelsNearPoint ( System.Vector3 position ) : List
position System.Vector3
return List

RegionCombinerLargeLandChannel() public method

public RegionCombinerLargeLandChannel ( RegionData regData, ILandChannel rootRegionLandChannel, List regionConnections ) : System
regData RegionData
rootRegionLandChannel ILandChannel
regionConnections List
return System

ReturnObjectsInParcel() public method

public ReturnObjectsInParcel ( int localID, uint returnType, UUID agentIDs, UUID taskIDs, IClientAPI remoteClient ) : void
localID int
returnType uint
agentIDs UUID
taskIDs UUID
remoteClient IClientAPI
return void

SetParcelOtherCleanTime() public method

public SetParcelOtherCleanTime ( IClientAPI remoteClient, int localID, int otherCleanTime ) : void
remoteClient IClientAPI
localID int
otherCleanTime int
return void

Subdivide() public method

public Subdivide ( int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id ) : void
start_x int
start_y int
end_x int
end_y int
attempting_user_id UUID
return void

UpdateLandObject() public method

public UpdateLandObject ( int localID, LandData data ) : void
localID int
data OpenSim.Framework.LandData
return void

setParcelObjectMaxOverride() public method

public setParcelObjectMaxOverride ( overrideParcelMaxPrimCountDelegate overrideDel ) : void
overrideDel overrideParcelMaxPrimCountDelegate
return void

setSimulatorObjectMaxOverride() public method

public setSimulatorObjectMaxOverride ( overrideSimulatorMaxPrimCountDelegate overrideDel ) : void
overrideDel overrideSimulatorMaxPrimCountDelegate
return void