Method | Description | |
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Build ( BuildTarget parsedBuildTarget, string buildPath, MobileTextureSubtarget parsedTextureSubtarget = null ) : void |
Builds the specified build target.
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BuildAndroid ( string buildPath, MobileTextureSubtarget textureCompression = null ) : void |
Builds an APK at the specified path with the specified texture compression.
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BuildIos ( string buildPath ) : void |
Builds an XCode project at the specified path.
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Method | Description | |
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GetEnabledScenePaths ( ) : List |
Returns a list of all the enabled scenes.
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public static Build ( BuildTarget parsedBuildTarget, string buildPath, MobileTextureSubtarget parsedTextureSubtarget = null ) : void | ||
parsedBuildTarget | BuildTarget | Build target to build. |
buildPath | string | Output path for the build. |
parsedTextureSubtarget | MobileTextureSubtarget | Texture compression subtarget for Android. |
return | void |
public static BuildAndroid ( string buildPath, MobileTextureSubtarget textureCompression = null ) : void | ||
buildPath | string | Path for the output APK. |
textureCompression | MobileTextureSubtarget | If not null, will override the texture compression subtarget. |
return | void |
public static BuildIos ( string buildPath ) : void | ||
buildPath | string | Path for the XCode project. |
return | void |