Property | Type | Description | |
---|---|---|---|
assertDisable | bool | ||
assertFailureReaction | FailureReaction | ||
debugConsoleDisplay | DebugConsoleDisplay | ||
debugConsoleKey | KeyCode | ||
debugErrorReaction | FailureReaction | ||
debugFileHeader | string | ||
debugLogWarningLevel | DebugWarningLevel | ||
logFileExt | string | ||
logFileName | string | ||
logToFileCondition | LogToFileCondition | ||
masterDisable | bool | ||
runInDebugBuildOnly | bool | ||
screenShotFileName | string | ||
shouldAssertDoFailure | bool | ||
shouldLogErrorDoFailure | bool | ||
takeScreenShot | bool |
Method | Description | |
---|---|---|
GetDebugFileName ( ) : string | ||
GetLogFilePath ( ) : string |
Returns the log file path. When running from the editor this will be the "Unity project folder"/logs. When running a standalone build this will be MyDocuments/CompanyName/ApplicationName/logs
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GetScreenShotFileName ( ) : string | ||
LoadSettings ( ) : void | ||
ReloadSettings ( ) : void | ||
RestoreDefaults ( ) : bool | ||
Save ( ) : string | ||
ShowGuiLogConsoleOnError ( ) : bool |
Method | Description | |
---|---|---|
Save ( string fileName ) : void | ||
ScreenShotFileName ( int extNum ) : string |
public FailureReaction assertFailureReaction | ||
return | FailureReaction |
public DebugConsoleDisplay debugConsoleDisplay | ||
return | DebugConsoleDisplay |
public FailureReaction debugErrorReaction | ||
return | FailureReaction |
public DebugWarningLevel debugLogWarningLevel | ||
return | DebugWarningLevel |
public LogToFileCondition logToFileCondition | ||
return | LogToFileCondition |