C# Class Menu.Menu

Mostrar archivo Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
BlackScreen CnvPanel
JustEntered bool
Loading System.Boolean
LoadingText CnvText
MapSeedField CnvInputField
MapSizeField CnvInputField
MessageCostField CnvInputField
MiningRateField CnvInputField
Planet MenuPlanet
PlayerCountField CnvInputField
StartingResourcesField CnvInputField
TurnDurationField CnvInputField
UnityMenu UnityMenu
WinConditionField CnvInputField
__BackButton ButtonGUI
__LessButton Option
__NextMButton Option
__PlayButton CnvButton
__PlusButton Option
__PreviousMButton Option
__QuitButton CnvButton
__StartButton ButtonGUI
___LessB00 ButtonGUI
___Minus40 System.Int32
___NextM20 ButtonGUI
___Plus40 System.Int32
___PlusB10 ButtonGUI
___PreviousM30 ButtonGUI
___lifetime00 System.Single
___mapSeed30 System.Int32
___mapSize30 System.Int32
___mapSize31 System.Int32
___messageCost30 System.Int32
___miningRate30 System.Int32
___next100 System.Int32
___playerCount30 System.Int32
___previous90 System.Int32
___startingResources30 System.Int32
___turnDuration30 System.Int32
___winCondition30 System.Int32
frame int

Public Methods

Method Description
Rule0 ( float dt, Menu world ) : void
Rule1 ( float dt, Menu world ) : void
Rule10 ( float dt, Menu world ) : void
Rule11 ( float dt, Menu world ) : void
Rule12 ( float dt, Menu world ) : void
Rule13 ( float dt, Menu world ) : void
Rule14 ( float dt, Menu world ) : void
Rule15 ( float dt, Menu world ) : void
Rule16 ( float dt, Menu world ) : void
Rule17 ( float dt, Menu world ) : void
Rule18 ( float dt, Menu world ) : void
Rule19 ( float dt, Menu world ) : void
Rule2 ( float dt, Menu world ) : void
Rule3 ( float dt, Menu world ) : void
Rule4 ( float dt, Menu world ) : void
Rule5 ( float dt, Menu world ) : void
Rule6 ( float dt, Menu world ) : void
Rule7 ( float dt, Menu world ) : void
Rule8 ( float dt, Menu world ) : void
Rule9 ( float dt, Menu world ) : void
Start ( ) : void
Update ( float dt, Menu world ) : void

Private Methods

Method Description
Update ( ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule1() public method

public Rule1 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule10() public method

public Rule10 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule11() public method

public Rule11 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule12() public method

public Rule12 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule13() public method

public Rule13 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule14() public method

public Rule14 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule15() public method

public Rule15 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule16() public method

public Rule16 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule17() public method

public Rule17 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule18() public method

public Rule18 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule19() public method

public Rule19 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule2() public method

public Rule2 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule3() public method

public Rule3 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule4() public method

public Rule4 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule5() public method

public Rule5 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule6() public method

public Rule6 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule7() public method

public Rule7 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule8() public method

public Rule8 ( float dt, Menu world ) : void
dt float
world Menu
return void

Rule9() public method

public Rule9 ( float dt, Menu world ) : void
dt float
world Menu
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( float dt, Menu world ) : void
dt float
world Menu
return void

Property Details

BlackScreen public_oe property

public CnvPanel,Menu BlackScreen
return CnvPanel

JustEntered public_oe property

public bool JustEntered
return bool

Loading public_oe property

public Boolean,System Loading
return System.Boolean

LoadingText public_oe property

public CnvText,Menu LoadingText
return CnvText

MapSeedField public_oe property

public CnvInputField,Menu MapSeedField
return CnvInputField

MapSizeField public_oe property

public CnvInputField,Menu MapSizeField
return CnvInputField

MessageCostField public_oe property

public CnvInputField,Menu MessageCostField
return CnvInputField

MiningRateField public_oe property

public CnvInputField,Menu MiningRateField
return CnvInputField

Planet public_oe property

public MenuPlanet,Menu Planet
return MenuPlanet

PlayerCountField public_oe property

public CnvInputField,Menu PlayerCountField
return CnvInputField

StartingResourcesField public_oe property

public CnvInputField,Menu StartingResourcesField
return CnvInputField

TurnDurationField public_oe property

public CnvInputField,Menu TurnDurationField
return CnvInputField

UnityMenu public_oe property

public UnityMenu UnityMenu
return UnityMenu

WinConditionField public_oe property

public CnvInputField,Menu WinConditionField
return CnvInputField

__BackButton public_oe property

public ButtonGUI,Menu __BackButton
return ButtonGUI

__LessButton public_oe property

public Option __LessButton
return Option

__NextMButton public_oe property

public Option __NextMButton
return Option

__PlayButton public_oe property

public CnvButton,Menu __PlayButton
return CnvButton

__PlusButton public_oe property

public Option __PlusButton
return Option

__PreviousMButton public_oe property

public Option __PreviousMButton
return Option

__QuitButton public_oe property

public CnvButton,Menu __QuitButton
return CnvButton

__StartButton public_oe property

public ButtonGUI,Menu __StartButton
return ButtonGUI

___LessB00 public_oe property

public ButtonGUI,Menu ___LessB00
return ButtonGUI

___Minus40 public_oe property

public Int32,System ___Minus40
return System.Int32

___NextM20 public_oe property

public ButtonGUI,Menu ___NextM20
return ButtonGUI

___Plus40 public_oe property

public Int32,System ___Plus40
return System.Int32

___PlusB10 public_oe property

public ButtonGUI,Menu ___PlusB10
return ButtonGUI

___PreviousM30 public_oe property

public ButtonGUI,Menu ___PreviousM30
return ButtonGUI

___lifetime00 public_oe property

public Single,System ___lifetime00
return System.Single

___mapSeed30 public_oe property

public Int32,System ___mapSeed30
return System.Int32

___mapSize30 public_oe property

public Int32,System ___mapSize30
return System.Int32

___mapSize31 public_oe property

public Int32,System ___mapSize31
return System.Int32

___messageCost30 public_oe property

public Int32,System ___messageCost30
return System.Int32

___miningRate30 public_oe property

public Int32,System ___miningRate30
return System.Int32

___next100 public_oe property

public Int32,System ___next100
return System.Int32

___playerCount30 public_oe property

public Int32,System ___playerCount30
return System.Int32

___previous90 public_oe property

public Int32,System ___previous90
return System.Int32

___startingResources30 public_oe property

public Int32,System ___startingResources30
return System.Int32

___turnDuration30 public_oe property

public Int32,System ___turnDuration30
return System.Int32

___winCondition30 public_oe property

public Int32,System ___winCondition30
return System.Int32

frame public_oe static_oe property

public static int frame
return int