Method | Description | |
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GameDataEditorWindow ( ) : System |
Method | Description | |
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Awake ( ) : void |
Method | Description | |
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IHasCustomMenu ( |
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LoadEditor ( string gameDataPath, string reference, Promise waitTask ) : IEnumerable | ||
OnOpenAsset ( int instanceID, int exceptionId ) : bool | ||
RunCancellableProgress ( string title, string message, float fromProgress, float toProgress, System.TimeSpan timeInterpolationWindow, Promise cancellation ) : IEnumerable |