Property | Type | Description | |
---|---|---|---|
Flags | int | ||
ImageSizeInAtlas | System.Vector2 | ||
PointsCountToDraw | int | ||
PointsDrawOffset | int | ||
SizeMultiplier | float | ||
TextureAtlas | Texture2D |
Method | Description | |
---|---|---|
Draw ( |
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PointsGisLayer ( Game engine, int maxPointsCount, bool isDynamic = false ) : System | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
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Update ( |
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UpdatePointsBuffer ( ) : void |
public Draw ( |
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gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public PointsGisLayer ( Game engine, int maxPointsCount, bool isDynamic = false ) : System | ||
engine | Game | |
maxPointsCount | int | |
isDynamic | bool | |
return | System |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
return | List |
public Update ( |
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gameTime | ||
camera | ||
return | void |