C# Class FlatRedBall.Graphics.PostProcessing.Pixellate

Performs a pixellate effect on the screen - effectively reducing the resolution without recreating render targets.
This effect was used frequently on the Super Nintendo, such as during transitions.
Inheritance: PostProcessingEffectBase
Mostrar archivo Open project: vchelaru/FlatRedBall Class Usage Examples

Public Methods

Method Description
InitializeEffect ( ) : void

Loads the effect

ToString ( ) : string

Reports this effect's name as a string

Protected Methods

Method Description
SetEffectParameters ( Camera camera ) : void

Private Methods

Method Description
Pixellate ( ) : System

Internal Constructor (so this class can't be instantiated externally)

Method Details

InitializeEffect() public method

Loads the effect
public InitializeEffect ( ) : void
return void

SetEffectParameters() protected method

protected SetEffectParameters ( Camera camera ) : void
camera Camera
return void

ToString() public method

Reports this effect's name as a string
public ToString ( ) : string
return string