C# Class FSO.SimAntics.Marshals.Threads.VMRoutingFrameMarshal

Inheritance: VMStackFrameMarshal
Mostrar archivo Open project: RHY3756547/FreeSO

Public Properties

Property Type Description
AttemptedChair bool
AvatarsToConsider short[]
CallFailureTrees bool
Choices FSO.SimAntics.Marshals.Threads.VMFindLocationResultMarshal[]
CurRoute VMFindLocationResultMarshal
CurrentPortal FSO.SimAntics.Model.VMRoomPortal
CurrentWaypoint FSO.LotView.Model.LotTilePos
IgnoreRooms bool
IgnoredRooms FSO.SimAntics.Model.VMRoomPortal[]
MoveFrames int
MoveTotalFrames int
PortalTurns int
PreviousPosition FSO.LotView.Model.LotTilePos
Retries int
RoomRouteInvalid bool
Rooms FSO.SimAntics.Model.VMRoomPortal[]
Slot FSO.Files.Formats.IFF.Chunks.SLOTItem
State VMRoutingFrameState
Target short
TargetDirection double
Timeout int
TurnFrames int
TurnTweak float
Velocity int
WaitTime int
WalkDirection double
WalkTo Point[]

Public Methods

Method Description
Deserialize ( BinaryReader reader ) : void
SerializeInto ( BinaryWriter writer ) : void
VMRoutingFrameMarshal ( ) : System
VMRoutingFrameMarshal ( int version ) : System

Method Details

Deserialize() public method

public Deserialize ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void

SerializeInto() public method

public SerializeInto ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void

VMRoutingFrameMarshal() public method

public VMRoutingFrameMarshal ( ) : System
return System

VMRoutingFrameMarshal() public method

public VMRoutingFrameMarshal ( int version ) : System
version int
return System

Property Details

AttemptedChair public_oe property

public bool AttemptedChair
return bool

AvatarsToConsider public_oe property

public short[] AvatarsToConsider
return short[]

CallFailureTrees public_oe property

public bool CallFailureTrees
return bool

Choices public_oe property

public VMFindLocationResultMarshal[],FSO.SimAntics.Marshals.Threads Choices
return FSO.SimAntics.Marshals.Threads.VMFindLocationResultMarshal[]

CurRoute public_oe property

public VMFindLocationResultMarshal,FSO.SimAntics.Marshals.Threads CurRoute
return VMFindLocationResultMarshal

CurrentPortal public_oe property

public VMRoomPortal,FSO.SimAntics.Model CurrentPortal
return FSO.SimAntics.Model.VMRoomPortal

CurrentWaypoint public_oe property

public LotTilePos,FSO.LotView.Model CurrentWaypoint
return FSO.LotView.Model.LotTilePos

IgnoreRooms public_oe property

public bool IgnoreRooms
return bool

IgnoredRooms public_oe property

public VMRoomPortal[],FSO.SimAntics.Model IgnoredRooms
return FSO.SimAntics.Model.VMRoomPortal[]

MoveFrames public_oe property

public int MoveFrames
return int

MoveTotalFrames public_oe property

public int MoveTotalFrames
return int

PortalTurns public_oe property

public int PortalTurns
return int

PreviousPosition public_oe property

public LotTilePos,FSO.LotView.Model PreviousPosition
return FSO.LotView.Model.LotTilePos

Retries public_oe property

public int Retries
return int

RoomRouteInvalid public_oe property

public bool RoomRouteInvalid
return bool

Rooms public_oe property

public VMRoomPortal[],FSO.SimAntics.Model Rooms
return FSO.SimAntics.Model.VMRoomPortal[]

Slot public_oe property

public SLOTItem,FSO.Files.Formats.IFF.Chunks Slot
return FSO.Files.Formats.IFF.Chunks.SLOTItem

State public_oe property

public VMRoutingFrameState State
return VMRoutingFrameState

Target public_oe property

public short Target
return short

TargetDirection public_oe property

public double TargetDirection
return double

Timeout public_oe property

public int Timeout
return int

TurnFrames public_oe property

public int TurnFrames
return int

TurnTweak public_oe property

public float TurnTweak
return float

Velocity public_oe property

public int Velocity
return int

WaitTime public_oe property

public int WaitTime
return int

WalkDirection public_oe property

public double WalkDirection
return double

WalkTo public_oe property

public Point[] WalkTo
return Point[]