C# Class FSO.IDE.ResourceBrowser.ResourceEditors.BHAVResourceControl

Inheritance: System.Windows.Forms.UserControl, IResourceControl
Mostrar archivo Open project: RHY3756547/FreeSO

Public Properties

Property Type Description
ActiveChunk FSO.Files.Formats.IFF.Chunks.BHAV
ActiveMeta FSO.Files.Formats.IFF.Chunks.TPRP
ActiveObject GameObject
ActiveResource GameIffResource

Public Methods

Method Description
BHAVResourceControl ( ) : System
RefreshDisplay ( ) : void
SetActiveObject ( GameObject obj ) : void
SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
SetOBJDAttrs ( OBJDSelector selectors ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
EditButton_Click ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LocalAddBtn_Click ( object sender, EventArgs e ) : void
LocalList_SelectedIndexChanged ( object sender, EventArgs e ) : void
LocalRemoveBtn_Click ( object sender, EventArgs e ) : void
LocalRenameBtn_Click ( object sender, EventArgs e ) : void
ParamAddBtn_Click ( object sender, EventArgs e ) : void
ParamList_SelectedIndexChanged ( object sender, EventArgs e ) : void
ParamRemoveBtn_Click ( object sender, EventArgs e ) : void
ParamRenameBtn_Click ( object sender, EventArgs e ) : void
TPRPButton_Click ( object sender, EventArgs e ) : void

Method Details

BHAVResourceControl() public method

public BHAVResourceControl ( ) : System
return System

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

RefreshDisplay() public method

public RefreshDisplay ( ) : void
return void

SetActiveObject() public method

public SetActiveObject ( GameObject obj ) : void
obj GameObject
return void

SetActiveResource() public method

public SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
chunk FSO.Files.Formats.IFF.IffChunk
res GameIffResource
return void

SetOBJDAttrs() public method

public SetOBJDAttrs ( OBJDSelector selectors ) : void
selectors OBJDSelector
return void

Property Details

ActiveChunk public_oe property

public BHAV,FSO.Files.Formats.IFF.Chunks ActiveChunk
return FSO.Files.Formats.IFF.Chunks.BHAV

ActiveMeta public_oe property

public TPRP,FSO.Files.Formats.IFF.Chunks ActiveMeta
return FSO.Files.Formats.IFF.Chunks.TPRP

ActiveObject public_oe property

public GameObject ActiveObject
return GameObject

ActiveResource public_oe property

public GameIffResource ActiveResource
return GameIffResource