Property | Type | Description | |
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ActiveChunk | FSO.Files.Formats.IFF.Chunks.BHAV | ||
ActiveMeta | |||
ActiveObject | GameObject | ||
ActiveResource | GameIffResource |
Method | Description | |
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BHAVResourceControl ( ) : System | ||
RefreshDisplay ( ) : void | ||
SetActiveObject ( GameObject obj ) : void | ||
SetActiveResource ( |
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SetOBJDAttrs ( OBJDSelector selectors ) : void |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
---|---|---|
EditButton_Click ( object sender, |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LocalAddBtn_Click ( object sender, |
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LocalList_SelectedIndexChanged ( object sender, |
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LocalRemoveBtn_Click ( object sender, |
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LocalRenameBtn_Click ( object sender, |
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ParamAddBtn_Click ( object sender, |
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ParamList_SelectedIndexChanged ( object sender, |
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ParamRemoveBtn_Click ( object sender, |
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ParamRenameBtn_Click ( object sender, |
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TPRPButton_Click ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public SetActiveObject ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public SetActiveResource ( |
||
chunk | ||
res | GameIffResource | |
return | void |
public SetOBJDAttrs ( OBJDSelector selectors ) : void | ||
selectors | OBJDSelector | |
return | void |
public BHAV,FSO.Files.Formats.IFF.Chunks ActiveChunk | ||
return | FSO.Files.Formats.IFF.Chunks.BHAV |
public TPRP,FSO.Files.Formats.IFF.Chunks ActiveMeta | ||
return |