Property | Type | Description | |
---|---|---|---|
ControlSettingsId | int |
Property | Type | Description | |
---|---|---|---|
KeysSaved | Keys[] |
Method | Description | |
---|---|---|
ApplyBadItem ( BadEffect effect ) : void |
Method | Description | |
---|---|---|
BaseHumanPlayer ( int id, int controlSettingsId ) : System | ||
BaseHumanPlayer ( int id, int controlSettingsId, |
||
Move ( GameTime gameTime, Map map, int hazardMap ) : void | ||
RemoveBadItem ( ) : void |
Method | Description | |
---|---|---|
Initialize ( int controlSettingsId ) : void |
public ApplyBadItem ( BadEffect effect ) : void | ||
effect | BadEffect | |
return | void |
protected BaseHumanPlayer ( int id, int controlSettingsId ) : System | ||
id | int | |
controlSettingsId | int | |
return | System |
protected BaseHumanPlayer ( int id, int controlSettingsId, |
||
id | int | |
controlSettingsId | int | |
stats | ||
return | System |
protected Move ( GameTime gameTime, Map map, int hazardMap ) : void | ||
gameTime | GameTime | |
map | Map | |
hazardMap | int | |
return | void |