Method |
Description |
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AfterGather ( ) : Task |
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BeforeGather ( ) : Task |
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BlacklistCurrentNode ( ) : void |
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CanUseCordial ( ushort withinSeconds = 5 ) : bool |
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Cast ( Ability id ) : Task |
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Cast ( uint id ) : Task |
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CastAura ( Ability ability, AbilityAura auraId = AbilityAura.None ) : Task |
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CastAura ( uint spellId, int auraId = -1 ) : Task |
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CastTruth ( ) : Task |
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ChangeHotSpot ( ) : Task |
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CheckForEstimatedGatherRotation ( ) : void |
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CheckForGatherRotationOverride ( ) : void |
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CloseGatheringWindow ( ) : Task |
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ExecutePoiLogic ( ) : Task |
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FindGatherSpot ( ) : bool |
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FindNode ( bool retryCenterHotspot = true ) : Task |
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FreeRangeConditional ( ) : bool |
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Gather ( ) : Task |
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GatherSequence ( ) : Task |
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GetKnownRotationTypes ( ) : System.Type[] |
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GetOverrideRotation ( ) : IGatheringRotation |
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GetTimeToGather ( ) : TimeToGather |
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HandleCondition ( ) : bool |
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HandleDeath ( ) : bool |
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HandleReset ( ) : bool |
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HandleSwingsRemaining ( ) : Task |
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InteractWithNode ( ) : Task |
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InventoryItemCount ( ) : int |
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IsConcealed ( ) : bool |
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IsEphemeral ( ) : bool |
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IsUnspoiled ( ) : bool |
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LoadRotationTypes ( ) : IGatheringRotation>.Dictionary |
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MoveFromGatherSpot ( ) : Task |
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MoveToGatherSpot ( ) : Task |
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MoveToHotSpot ( ) : Task |
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MovementStopCallback ( float distance, float radius ) : bool |
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ResetInternal ( ) : void |
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ResetOrDone ( ) : Task |
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ResolveGatherItem ( ) : Task |
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ResolveGatherRotation ( ) : void |
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SetFallbackGatherSpot ( Vector3 location, bool useMesh ) : void |
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SetGatherItem ( ICollection windowItems ) : bool |
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UseCordial ( CordialType cordialType, int maxTimeoutSeconds = 5 ) : Task |
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WaitForGatherWindowToClose ( ) : Task |
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WaitForGpRegain ( int waitForGp ) : Task |
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