Method |
Description |
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Camera ( ) : System |
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Camera ( Vertex position ) : System |
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Camera ( Vertex position, Vertex target ) : System |
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Camera ( Vertex position, Vertex target, Vector upVector ) : System |
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Camera ( float x, float y, float z ) : System |
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Elevate ( float amount ) : void |
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LookAt ( Vertex point ) : void |
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LookAt ( Vertex point, Vector upVector ) : void |
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LookAt ( float x, float y, float z ) : void |
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Move ( Vector amount ) : void |
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MoveRelative ( Vector amount ) : void |
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MoveTo ( Vertex point ) : void |
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MoveTo ( float x, float y, float z ) : void |
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Pitch ( float angle ) : void |
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Roll ( float angle ) : void |
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Strafe ( float amount ) : void |
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Yaw ( float angle ) : void |
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Zoom ( float amount ) : void |
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