C# Class Danmaku_no_Kyojin.Screens.DebugScreen

Inheritance: BaseGameState
Mostrar archivo Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Properties

Property Type Description
Rand System.Random

Private Properties

Property Type Description
HandleInput void

Public Methods

Method Description
DebugScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
LoadContent ( ) : void
UnloadContent ( ) : void

Private Methods

Method Description
HandleInput ( ) : void

Handles input for quitting or changing the bloom settings.

Method Details

DebugScreen() public method

public DebugScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
game Microsoft.Xna.Framework.Game
manager Danmaku_no_Kyojin.Controls.GameStateManager
return System

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Initialize() public method

public Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

UnloadContent() protected method

protected UnloadContent ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

Rand public_oe static_oe property

public static Random,System Rand
return System.Random