Property | Type | Description | |
---|---|---|---|
coreRoomsScreen | |||
engineeringRoomsScreen | |||
floorsScreen | |||
introductionRoomsScreen | |||
lastFloorPlayed | int | ||
level_editor_open | bool | ||
menuBack | Microsoft.Xna.Framework.Graphics.Texture2D | ||
menuPanel | Microsoft.Xna.Framework.Graphics.Texture2D | ||
menuPanelAnimation | Microsoft.Xna.Framework.Graphics.Texture2D | ||
onepixel | Microsoft.Xna.Framework.Graphics.Texture2D | ||
pauseScreen | |||
recreationRoomsScreen | |||
savedgame |
Method | Description | |
---|---|---|
EnableNextFloor ( ) : void | ||
EnterMenu ( ) : void | ||
ExitGame ( ) : void | ||
GetCurrDir ( ) : string | ||
InitializeMenus ( ) : void |
Initialize the game menus
|
|
LinkToFloors ( ) : void | ||
LinkToMain ( ) : void | ||
LinkToRooms ( ) : void | ||
LoadCompleted ( ) : void | ||
LoadRelWorld ( string worldname ) : bool | ||
LoadWorld ( ) : bool | ||
LoadWorld ( string worldpath ) : bool | ||
NewWorld ( ) : bool | ||
resetVictoryAnimation ( ) : void |
Method | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
|
|
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
Method | Description | |
---|---|---|
DrawSuccessOrFail ( ) : void | ||
GameEngine ( ) : System | ||
LoadNextWorld ( ) : void | ||
SetCurrentMenu ( |
Sets the current menu
|
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public LoadRelWorld ( string worldname ) : bool | ||
worldname | string | |
return | bool |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public static resetVictoryAnimation ( ) : void | ||
return | void |
public static MenuScreen,CrisisAtSwissStation coreRoomsScreen | ||
return |
public static MenuScreen,CrisisAtSwissStation engineeringRoomsScreen | ||
return |
public static MenuScreen,CrisisAtSwissStation floorsScreen | ||
return |
public static MenuScreen,CrisisAtSwissStation introductionRoomsScreen | ||
return |
public static Texture2D,Microsoft.Xna.Framework.Graphics menuBack | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public static Texture2D,Microsoft.Xna.Framework.Graphics menuPanel | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public static Texture2D,Microsoft.Xna.Framework.Graphics menuPanelAnimation | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public static Texture2D,Microsoft.Xna.Framework.Graphics onepixel | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public static MenuScreen,CrisisAtSwissStation pauseScreen | ||
return |
public static MenuScreen,CrisisAtSwissStation recreationRoomsScreen | ||
return |