Property | Type | Description |
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Method | Description | |
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CreateDefault ( ) : |
crates default cursor. Note: put this as the last one of SceneRootUI's children.
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UICursor ( |
opengl UI for Cursor. Note: put this as the last one of SceneRootUI's children.
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UpdatePosition ( Point mousePosition ) : void |
update cursor's position before every rendering.
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Method | Description | |
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DoRender ( |
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protected DoRender ( |
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arg | ||
return | void |
public UICursor ( |
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focalPoint | in percentage(0.00 ~ 1.00). |
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size | ||
cursorBitmap | string | |
return | System |
public UpdatePosition ( Point mousePosition ) : void | ||
mousePosition | Point | |
return | void |