The damping ratio. 0 = no damping, 1 = critical damping.
publicfloatDampingRatio
return
float
FrequencyHz public_oe property
The response speed.
publicfloatFrequencyHz
return
float
MaxForce public_oe property
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
publicfloatMaxForce
return
float
Target public_oe property
The initial world target point. This is assumed to coincide with the body anchor initially.