C# Class Box2D.Dynamics.Joints.MouseJointDef

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
Inheritance: JointDef
Show file Open project: gerich-home/box2dnet Class Usage Examples

Public Properties

Property Type Description
DampingRatio float
FrequencyHz float
MaxForce float
Target Box2D.Common.Vec2

Public Methods

Method Description
MouseJointDef ( ) : Box2D.Common

Method Details

MouseJointDef() public method

public MouseJointDef ( ) : Box2D.Common
return Box2D.Common

Property Details

DampingRatio public property

The damping ratio. 0 = no damping, 1 = critical damping.
public float DampingRatio
return float

FrequencyHz public property

The response speed.
public float FrequencyHz
return float

MaxForce public property

The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
public float MaxForce
return float

Target public property

The initial world target point. This is assumed to coincide with the body anchor initially.
public Vec2,Box2D.Common Target
return Box2D.Common.Vec2