C# Class BeardedManStudios.Network.Unity.StartHeadlessLinux

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: drakelinglabs/unityarmada

Public Properties

Property Type Description
host string
playerCount int
port int
protocolType Networking.TransportationProtocolType
proximityBasedUpdates bool
proximityDistance float
sceneName string

Public Methods

Method Description
Start ( ) : void
StartServer ( ) : void

This method is called when the host server button is clicked

Private Methods

Method Description
Awake ( ) : void
Go ( ) : void
LoadScene ( ) : void
RemoveSocketReference ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

StartServer() public method

This method is called when the host server button is clicked
public StartServer ( ) : void
return void

Property Details

host public_oe property

public string host
return string

playerCount public_oe property

public int playerCount
return int

port public_oe property

public int port
return int

protocolType public_oe property

public Networking.TransportationProtocolType protocolType
return Networking.TransportationProtocolType

proximityBasedUpdates public_oe property

public bool proximityBasedUpdates
return bool

proximityDistance public_oe property

public float proximityDistance
return float

sceneName public_oe property

public string sceneName
return string