Property | Type | Description | |
---|---|---|---|
weapList | List |
Method | Description | |
---|---|---|
CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
Draw ( |
||
GetDirection ( ) : Vector2 | ||
GetGetHit ( ) : bool | ||
GetIsRunning ( ) : bool | ||
GetLife ( ) : int | ||
GetPlayerHitbox ( ) : |
||
GetPos ( ) : Vector2 | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
Move ( ) : void | ||
Player ( ) : System | ||
Player ( |
||
Respawn ( ) : void | ||
RocketExplosion ( ) : void | ||
SetGetHit ( bool getHit ) : void | ||
SetLives ( int lives ) : void | ||
SetMaxDelay ( float maxDelay ) : void | ||
SetMaxSpeed ( float maxSpeed ) : void | ||
SetPlayerPos ( |
||
SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
Shoot ( int weapon ) : |
||
SlowDown ( ) : void | ||
Update ( |
||
Update ( |
public CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
scrnWidth | int | |
scrnHeight | int | |
return | void |
public Draw ( |
||
spriteBatch | ||
return | void |
public GetPlayerHitbox ( ) : |
||
return |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public Player ( |
||
contHand | ||
return | System |
public SetPlayerPos ( |
||
sb | ||
return | void |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
public Update ( |
||
gameTime | ||
contHand | ||
return | void |