Method | Description | |
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AllocateSlot ( Shot>.Dictionary |
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Draw ( |
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End ( bool explode, bool sendEndShot ) : void | ||
Shot ( AngryTanks.Client.World world, |
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Update ( |
Method | Description | |
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GetTexture ( AngryTanks.Client.World world, |
public static AllocateSlot ( Shot>.Dictionary |
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shots | Shot>.Dictionary | |
return | Byte |
public Draw ( |
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gameTime | ||
spriteBatch | ||
return | void |
public End ( bool explode, bool sendEndShot ) : void | ||
explode | bool | |
sendEndShot | bool | |
return | void |
protected static GetTexture ( AngryTanks.Client.World world, |
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world | AngryTanks.Client.World | |
player | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public Shot ( AngryTanks.Client.World world, |
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world | AngryTanks.Client.World | |
player | ||
slot | Byte | |
local | bool | |
initialPosition | Vector2 | |
rotation | System.Single | |
initialVelocity | Vector2 | |
return | System |
public Update ( |
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gameTime | ||
return | void |