Method | Description | |
---|---|---|
Fbm ( Vector2 coord, int octave ) : float | ||
Fbm ( Vector3 coord, int octave ) : float | ||
Fbm ( float x, int octave ) : float | ||
Noise ( Vector2 coord ) : float | ||
Noise ( Vector3 coord ) : float | ||
Noise ( float x ) : float |
Method | Description | |
---|---|---|
fade ( float t ) : float | ||
grad2d ( int hash, float x, float y ) : float | ||
grad3d ( int hash, float x, float y, float z ) : float | ||
lerp ( float t, float a, float b ) : float |
public static Fbm ( Vector2 coord, int octave ) : float | ||
coord | Vector2 | |
octave | int | |
return | float |
public static Fbm ( Vector3 coord, int octave ) : float | ||
coord | Vector3 | |
octave | int | |
return | float |
public static Fbm ( float x, int octave ) : float | ||
x | float | |
octave | int | |
return | float |
public static Noise ( Vector2 coord ) : float | ||
coord | Vector2 | |
return | float |
public static Noise ( Vector3 coord ) : float | ||
coord | Vector3 | |
return | float |