C# Class StatePatternEnemy, Wallcology-Unity

Inheritance: MonoBehaviour
Mostrar archivo Open project: ltg-uic/Wallcology-Unity Class Usage Examples

Public Properties

Property Type Description
eyes Transform
meshRendererFlag UnityEngine.MeshRenderer
offset Vector3
searchingDuration float
searchingTurnSpeed float
sightRange float
wayPoints Transform[]

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
Awake ( ) : void
OnTriggerEnter ( Collider other ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

eyes public_oe property

public Transform eyes
return Transform

meshRendererFlag public_oe property

public MeshRenderer,UnityEngine meshRendererFlag
return UnityEngine.MeshRenderer

offset public_oe property

public Vector3 offset
return Vector3

searchingDuration public_oe property

public float searchingDuration
return float

searchingTurnSpeed public_oe property

public float searchingTurnSpeed
return float

sightRange public_oe property

public float sightRange
return float

wayPoints public_oe property

public Transform[] wayPoints
return Transform[]