C# Class StatePatternEnemy, Wallcology-Unity

Inheritance: MonoBehaviour
Show file Open project: ltg-uic/Wallcology-Unity Class Usage Examples

Public Properties

Property Type Description
eyes Transform
meshRendererFlag UnityEngine.MeshRenderer
offset Vector3
searchingDuration float
searchingTurnSpeed float
sightRange float
wayPoints Transform[]

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
Awake ( ) : void
OnTriggerEnter ( Collider other ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

eyes public property

public Transform eyes
return Transform

meshRendererFlag public property

public MeshRenderer,UnityEngine meshRendererFlag
return UnityEngine.MeshRenderer

offset public property

public Vector3 offset
return Vector3

searchingDuration public property

public float searchingDuration
return float

searchingTurnSpeed public property

public float searchingTurnSpeed
return float

sightRange public property

public float sightRange
return float

wayPoints public property

public Transform[] wayPoints
return Transform[]