Property | Type | Description | |
---|---|---|---|
stayForSeconds | float | ||
stayInterval | float | ||
targetTags | List |
||
triggerWhenEnter | bool | ||
triggerWhenExit | bool |
Property | Type | Description | |
---|---|---|---|
numTargetInside | int |
Method | Description | |
---|---|---|
DoTrigger ( ) : void | ||
OnTriggerEnter ( Collider _other ) : void | ||
OnTriggerExit ( Collider _other ) : void |
Method | Description | |
---|---|---|
Start ( ) : void |
Method | Description | |
---|---|---|
IsTargetInTags ( GameObject _go ) : bool |
public OnTriggerEnter ( Collider _other ) : void | ||
_other | Collider | |
return | void |
public OnTriggerExit ( Collider _other ) : void | ||
_other | Collider | |
return | void |